.// WHAT WE DO / WHAT WE DO

WHAT WE DO

One foot in the idea. One foot in the engine. We help you figure it out, then make it happen.

.// FOR BRANDS AND AGENCIES

STUDIO

BRANDED GAMES

Roblox and Fortnite worlds that feel native to the platform, with brand integrations and live ops that keep players coming back.

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AR & LIVE

AR lenses and filters, broadcast AR, live-event activations and virtual production for moments that happen in real time.

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AI CHARACTERS & CONTENT

AI characters and virtual creators, creator-style ad content and AI-assisted video. Human-directed, disclosed and brand-safe.

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.// FOR STUDIOS AND TEAMS

PIPELINES & TRAINING

AI + REAL-TIME PIPELINES

MCP-driven Unreal and Blender tooling, ComfyUI workflows, AI previs and asset and texture generation, set up for your team.

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TRAINING

Hands-on Unreal Engine and UEFN training for companies and teams, on-site or online.

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CONSULTING

Strategy for brands and teams entering games, AR and real-time. We help you decide what to make, where and why.

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.// THE POINT

TOOLS AREN'T
THE IDEA.

The technologies don’t define INPLAY. They are tools we use to solve creative problems.

.// HOW WE WORK

FROM WHAT IF
TO WHAT'S NEXT.

01

BRIEF

Tell us the real problem.

02

CONCEPT

Find the fun in it.

03

BUILD

Make it real, early.

04

LAUNCH

Get it out in the world.

05

LIVE OPS

Keep learning. Keep playing.

.// THE QUICK ANSWERS

GOODQUESTIONS.

Do you only work in games?

No. Games are one canvas. We also make broadcast AR, live activations, virtual production and interactive real-time content.

Can you help us figure out what to make?

Yes. Our consulting work starts with the creative and technical questions, then turns the strongest ideas into something tangible.

Do you take on production as well as strategy?

Absolutely. We can join at the idea stage, build a prototype, or carry a production from first sketch to launch.

How do you use AI?

As a useful tool, never the creative director. It speeds up repetitive work and opens up more room for human experimentation.

LET’S MAKESOMETHING

PEOPLE WANT TO PLAY

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